Apr 13, 2007, 05:55 PM // 17:55
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#41
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Ascalonian Squire
Join Date: May 2006
Location: New Hampshire
Guild: Mages Elite [MAGE]
Profession: Mo/
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Quote:
Originally Posted by tomcruisejr
...and because you guys are posting and whining here instead of playing HA.
Go play and win so kill count won't be killing HA, scrubs.
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This is........Enlightening
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Apr 13, 2007, 08:19 PM // 20:19
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#42
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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Quote:
Originally Posted by tomcruisejr
...and because you guys are posting and whining here instead of playing HA.
Go play and win so kill count won't be killing HA, scrubs.
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motivate me
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Apr 13, 2007, 08:29 PM // 20:29
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#43
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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Quote:
Originally Posted by tomcruisejr
...and because you guys are posting and whining here instead of playing HA.
Go play and win so kill count won't be killing HA, scrubs.
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I would but I only listen to people who actually play, instead of sitting there telling everyone else what to do.
<3
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Apr 14, 2007, 12:13 AM // 00:13
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#44
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Banned
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Quote:
Originally Posted by Snype
I would but I only listen to people who actually play,
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They are in game atm I think.
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Apr 14, 2007, 02:24 AM // 02:24
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#45
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Quote:
Originally Posted by Elrodien
Im all for removing kill count, but not at the expense of altar maps returning. Three way deathmatch seems a better way to go.
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Are you high? Three way death match is a very bad idea, I don't thing I need to explain why, it should be obvious.
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Apr 14, 2007, 07:42 AM // 07:42
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#46
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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I was only getting into Tombs when burial was multiple teams, but from experience with the lever on scarred, 3 team dm is a terrible idea.
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Apr 14, 2007, 09:13 AM // 09:13
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#47
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Elrodien
Im all for removing kill count, but not at the expense of altar maps returning. Three way death match seems a better way to go.
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Multiple team death match was removed once, what makes you think it would be a good idea to revive it? If you think kill count was bad, you wouldn't like that either. It's the same amount of waiting, running and ganking...
I don't think it'd be such a bad thing to reinstate king of the hill on Broken Tower and Courtyard, then leave HoH as it is. The old Scarred Earth without the lever should come back too imo. I always liked that map, it was kind of a scrub filter.
Last edited by B Ephekt; Apr 14, 2007 at 09:15 AM // 09:15..
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Apr 14, 2007, 01:37 PM // 13:37
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#48
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by B Ephekt
The old Scarred Earth without the lever should come back too imo. I always liked that map, it was kind of a scrub filter.
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I always sort of felt like that as well. Scared earth was like the grand daddy of the maps, i felt the removal of it only simplified the game even more. Similar to the addition of song of concentration. I was not particluar keen on the map at times being that i new it could sometimes be a challange but isnt that what HAs about. As you said to, it also filtered the scrubs lol but i found that map only increased the fun factor in HA because its not only something different and a unique map. But you actually had to work hard to win it and you could impliment so many tatics, i dont know about you guys but i would prefer a halls where on maps i had to work hard to win rather than 3 2 1 spike. Next map, 3 2 1 spike, next map ect. Takes the fun out of winning when its so easy. Anyone agree with me or you all think im alone in this one.
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Apr 14, 2007, 06:10 PM // 18:10
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#49
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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In my opinion, anyone who would mention "fun factor" in context with Scarred Earth should have his head examined
Sure, it was different, yeah it was rewarding sometimes, but the simple fact of the matter is that the map came up too early in the rotation to be worth the trouble you usually had to go through to win on it. Since multiple teams were involved, skips to scarred for one or two fame were very common. Stand-offs on scarred were worse than stand-offs on Broken Tower are now, due to the lack of a timer.
Maybe...MAYBE if Scarred was like the last map before HoH I'd favor its return (even though that makes like no sense, it not being 'gold plated').
Last edited by Nadia Roark; Apr 14, 2007 at 08:01 PM // 20:01..
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Apr 14, 2007, 11:23 PM // 23:23
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#50
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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Yeah, you would like the map like Scarred Earth as a last map when it's easies to lose in Scarred Earth. You never know if you'll win before other 2 teams finish their fight, etc.
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Apr 14, 2007, 11:30 PM // 23:30
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#51
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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I've never much enjoyed circumstances where the performance (or lack thereof) of a third team sometimes meant more to your chances of winning than your own performance as a team. That's why I didn't like Scarred and it's also why kill count sucks.
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Apr 14, 2007, 11:41 PM // 23:41
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#52
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by Nadia Roark
I've never much enjoyed circumstances where the performance (or lack thereof) of a third team sometimes meant more to your chances of winning than your own performance as a team. That's why I didn't like Scarred and it's also why kill count sucks.
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?. Scared earth with no leaver ment the third team really did not matter. Just bide your time killing last guy or 2 and you should have your energy and health back before next macth.
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Apr 14, 2007, 11:46 PM // 23:46
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#53
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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I probably should have mentioned that I was referring to Scarred w/Lever.
Still, even without the lever, I hated that map and still do. It's just too much of a pain in the ass.
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Apr 14, 2007, 11:53 PM // 23:53
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#54
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Nadia Roark
I've never much enjoyed circumstances where the performance (or lack thereof) of a third team sometimes meant more to your chances of winning than your own performance as a team. That's why I didn't like Scarred and it's also why kill count sucks.
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I'll agree. Although, a distinction needs to be made between Scarred Earth with all good teams, and Kill Count with all good teams. With four good teams, Scarred Earth still sucks, and it'd be more fun to just play that second team on another map. With three good teams, Kill Count is an exellent format that is extremely fun and enjoyable. With one, two, or no good teams, Kill Count is simply not fun.
Basically, what I'd really like to see is for Scarred Earth to be put back into rotation as a murderball match, with only 3 teams obviously(1 at each unique starting location as scarred used to be with 6 teams). Then I'd like to see Broken Tower turned into Capture Points(Center alter = cap point, and 1 cap point at each teams res area or starting area). After that, you can make Courtyard into a new-style alter map. Heck, you could even add in Kill Count to halls, but only in 1 vs 1 scenarios. It'd end games against retardedly bad teams at 3 am faster, and let you afk more against them instead of spamming "resign please."
You make players happy with no Kill Count. You make players happy with longer fame runs. You make players happy adding more variety to the early maps. You make players happy because less teams don't understand the objectives when they get to halls.
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Apr 15, 2007, 12:00 AM // 00:00
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#55
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Krytan Explorer
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
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How about we just remove the mini map, put scarred earth back in...buuuuut as a game of hide and go seek.
Cause these murderball, kill count, capture points conditions are about that fun.
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Apr 15, 2007, 12:27 AM // 00:27
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#56
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Wilhelm
How about we just remove the mini map, put scarred earth back in...buuuuut as a game of hide and go seek.
Cause these murderball, kill count, capture points conditions are about that fun.
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You're entitled to your opinion, but I disagree. Kill count sucks with bad teams, and almost every single team in HA is bad, so it needs to go. Murderball and Capture Points are fine objectives IMO. At the very least do you agree that they're better than Kill Count?
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Apr 15, 2007, 12:30 AM // 00:30
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#57
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Nadia Roark
I've never much enjoyed circumstances where the performance (or lack thereof) of a third team sometimes meant more to your chances of winning than your own performance as a team. That's why I didn't like Scarred and it's also why kill count sucks.
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Before the lever this wasn't the case. Theoretically, the two best teams end up fighting each other after they win their initial matches. I like the concept, and it's one of the few maps that was death match before the gay kill count stuff.
If you were good you won 95% of the time anyway. I don't care about how much fame you got, the map was fun.
Last edited by B Ephekt; Apr 15, 2007 at 12:32 AM // 00:32..
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Apr 15, 2007, 12:31 AM // 00:31
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#58
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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Murderball is fun but I really don't like capture points for some reason. Maybe I just have a natural aversion to them because I've never been on a team that could win a capture point match... the format strikes me as a bit haphazard and boring; theres a lot of running around and comparatively little fighting.
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Apr 15, 2007, 10:35 PM // 22:35
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#59
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Scared earth was fun, it was a challange. Just because you actually had to work for something doesent mean it should be removed. If you where a good team you would actually most likely pass it because of that where as kill count its the other way around. I can remember many times where i have won scared earth an been phew that was a nice battle. Or where iv lost an been wow what an intence battle. Sadly i can never say this has occured for kill count or gay ab capping.
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Apr 18, 2007, 07:16 AM // 07:16
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#60
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Three Fame[Run]
Profession: P/W
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Quote:
Originally Posted by Nadia Roark
Murderball is fun
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murderball? it was like in hoh for 2 days ?
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